Renewal Pact (Spell)
- Conjuration (Healing)
- Level
- Cleric 7, Pact 7
- Components
- V, S, M, DF
- Casting Time
- 10 minutes
- Range
- Touch
- Target
- Willing living creature touched
- Duration
- Permanent until triggered
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Calling upon your deity to aid your ally,
you bind a protective spell to your friend,
leaving a tattoolike mark of your deity’s
holy symbol on his skin.
This spell remains dormant until the
subject is subjected to one or more
of the following adverse conditions:
ability damage, blinded, confused,
dazed, dazzled, deafened, diseased,
exhausted, fatigued, feebleminded,
insanity, nauseated, sickened, stunned,
or poisoned. One round after the
subject is affected by a condition that
triggers the renewal pact, the subject
receives a Panacea spell at a
caster level equal to that of the caster
of the renewal pact.
A creature can be subject to only one
renewal pact at a time. Casting renewal
pact on a subject who already has an
untriggered renewal pact voids the
earlier pact.
- Material Component
- A topaz worth
at least 500 gp.
Source: Spell Compendium